Pages: [1] |
1. [LANDMARK] TITAN GRAVEYARD - in Player Features and Ideas Discussion [original thread]
+1 fantastic idea
- by Sir Jack Falstaff - at 2014.01.28 16:49:00
|
2. Skill Book Publishing - in Player Features and Ideas Discussion [original thread]
+1 Lephia DeGrande wrote: New skills should be only gainable on Data Sites which would be the only reasonable Solution. Seconded. That's a great way to tie into exploration as well. More player created stuff is almost always better. I like...
- by Sir Jack Falstaff - at 2013.11.20 19:57:00
|
3. Removal of cloaks in Faction Warfare plexes - in Player Features and Ideas Discussion [original thread]
The carebear wannabe pirates in here. "Oh no, it's not fair, I want to be a big bad ganker, but how can I do it if they run away? CCP, please fix this unfair mechanism in which I am forced to use cleverness and wits!" Perhaps they will be happy if...
- by Sir Jack Falstaff - at 2013.09.17 19:39:00
|
4. Lifeless world - in Player Features and Ideas Discussion [original thread]
A bunch of cool ideas in the first posts to this thread. I like the idea of more NPCs beyond the patrol ships in hi-sec, although, as Maximus points out, it should not come at the expense of server load. Maybe NPCs warp out of system if things st...
- by Sir Jack Falstaff - at 2013.09.11 18:47:00
|
5. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Player Features and Ideas Discussion [original thread]
+1
- by Sir Jack Falstaff - at 2013.09.09 23:13:00
|
6. [Idea] Comets: the new Gravimetric scan sites. - in Player Features and Ideas Discussion [original thread]
+1 great idea
- by Sir Jack Falstaff - at 2013.09.05 14:43:00
|
7. DePithification, or 'Lets get rid of the latin names' - in Player Features and Ideas Discussion [original thread]
Excellent idea! Here is our new naming convention. Double Plus Bad Ship Plus Bad Ship Bad Ship Ship Good Ship Plus Good Ship Double Plus Good Ship These would each in turn be modified by faction, ie: Pirate Plus Bad Ship, Slaver Ship, Freedom Pl...
- by Sir Jack Falstaff - at 2013.08.31 03:24:00
|
8. Undocking - More Routes Out of Station - in Player Features and Ideas Discussion [original thread]
It's my impression, and bittervets please correct me if I'm wrong, that the Jita riots were really over microtransactions and fear that people would be able to simply buy their way to advanced tech, or worse be able to buy tech otherwise unavailab...
- by Sir Jack Falstaff - at 2013.08.30 17:00:00
|
9. Undocking - More Routes Out of Station - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: So would cameras and streaming that to a TV in CQ be of real benefit if you have to walk to your ship? You actually use CQ? What's wrong with you? lol. Just kidding on that last part but your post seems to add and then n...
- by Sir Jack Falstaff - at 2013.08.30 14:35:00
|
10. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
+1000 Sim City in space. Love it
- by Sir Jack Falstaff - at 2013.08.29 21:01:00
|
11. Undocking - More Routes Out of Station - in Player Features and Ideas Discussion [original thread]
+1 I also like the idea of seeing the undocking, etc. I realize it would be problematic in game mechanic terms, but being able to see outside the station from within the station just makes sense. I know it would complicate station games tremendo...
- by Sir Jack Falstaff - at 2013.08.29 20:47:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |